Chapter 112.5

Synopsis
The children want prizes from the UFO catcher games. But is it even possible to win anything from those machines?

Long Summary
In the arcade of a department store, loud crying can be heard. It's Kamitani Taka, who failed to get a Red Ranger plush doll at the UFO catcher on the one chance Hayato gave him. Taka had insisted on getting the toy himself, which Hayato agreed to despite knowing that Taka would likely fail. Hayato tells him to give up, but Taka insists on one more try. Hayato sighs and relents, but this time he'll be the one trying for the toy. If he fails, that's it. Hayato manages to get the toy within the claw of the crane, to Ryuuichi's amazement. But just as the crane reaches the chute, the toy is knocked out of the claw. Despite his earlier declaration that it was the last try, Hayato puts more money into the machine to try again as Taka cheers him on.

The Kumatsukas soon join the group. After remarking on the difficulty of the game, Yayoi asks if Ryuu came to get some shopping done. Ryuu says that he and the guys decided they would all shop together. Sure enough, Usokawa, Saginuma, and Ebizawa are also present. Usokawa exclaims that he won a big box of Pocky at one of the machines, which impresses Yayoi. Caught up in crane game fever, Kirin exclaims she wants a bear from one of the machines. Usokawa declares that he'll get one for her, hoping that he'll become more impressive by doing so. Saginuma is compelled to ask why he's so eager to impress a child. Usokawa replies that she's bound to grow up to be as gorgeous as her mother, an answer that makes Saginuma back away slowly. For all his bravado, Usokawa ultimately fails, to Kirin's disappointment. Saginuma approaches the machine for a try, saying that there's a trick to each game. He beautifully demonstrates this theory by winning the bear. He gives the bear to Kirin, who is elated and awed at Saginuma's talent. Saginuma shrugs off the praise, while Usokawa jealously remarks that he's blushing furiously. The two get into an argument over Usokawa's hypocrisy, but Ebizawa is more concerned about Kirin's father, who is standing right behind them holding a lesser toy and seething.

Ryuu asks Kotaro if he sees something from the machines that he wants. Kotaro directs Ryuu to a Teary Panda charm. Despite his best efforts, Ryuu only manages to win glass gems and coins. Fortunately, Kotaro is pleased with these consolation prizes, to Ryuu's surprise. Kotaro would always cherish anything his brother got for him.

Ultimately, the ultra-competitive Hayato got way into the game and played enough to score one of each Ranger. He and Taka arrive home with the prizes, and are met by their angry mother. She asks them how much money they spent on Taka's new toys.

Characters in Order of Appearance

 * Taka Kamitani
 * Hayato Kamitani
 * Kashima Ryuuichi
 * Kotaro Kashima
 * Kumatsuka Yayoi
 * Kirin Kumatsuka
 * Usokawa
 * Saginuma
 * Ebizawa
 * Kumatsuka Satoru
 * Shizuka Kamitani